If Zur is saved, he will attend the war council if it hasn't taken place yet and join Gabrielle Benele's team during the final assault where he will give you a light spell for the dark chamber. After this the quest will be completed and he makes a portal to the Hollow City. He will also tell you that he and Gadris found out the dwarven device inside and the Molag Bal's Planemeld use the same principles. Zur will tell you he feels lonely and misses Gadris, saying he used to dislike him but now feels like he misjudged him and is positive about Gadris. Talk to him, grab the light of Meridia, and go outside. Otherwise, he can be found in the dark alchemy labs in the Hollow city after the quest is completed. If Gadris is saved, he will attend the war council if it hasn't taken place yet and join Gabrielle Benele's team during the final assault where he will give you a light spell for the dark chamber. After this the quest will be completed and he will create a portal to the Hollow City. He will also tell you that he and Zur found out the dwarven device inside and the Molag Bal's Planemeld use the same principles. After this Gadris will mention he misses Zur and that he's ashamed that he judged Zur zo negative and tells you he was a good person. Talk to Zur, place the crystal and the two rods. There Gadris will appear, soon changing into Zur. Grab the light of Meridia and walk to the other end of the room. Go inside and kill Overseer Xvarik who's guarding "the glowing crystal" which is, in reality, a light of Meridia. He also tells you to look for a glowing crystal as it's used to power the device. He tells you that he's grown rather fond of Zur, and can't advise because they both deserve equally to survive. He's rather tired but will reveal to you that only one of the two will be able to survive the unmelting and that the choice is up to you who that is. Go through the hallway killing the dwemer automations on your path and talk to Gadris. After this, go through the door on the north side of the room. Now, go to the Force Furnace use it and the nearby weapon anvil to craft the antipodal rots. Kill him and grab the corrupted blood, then return through the door you came through. A flesh atronach named Phazkad protects the room. Once you approach the middle of the room, Zur will come in to say a few words. Return to the middle of the room to read the Catalyst Note. Read Gadris's notebook located in the middle of the room and collect the refined void salts, the ebony ore, and the Crystalline Essence Matrix from three of the corners of the room while killing the zombies and dwemer automation in the room. Once you enter the metallurgy room you automatically return back into your regular self. Use the broken pipes to maneuver around the room and to avoid the burning plateaus. After an explanation of what that means, the conversation will end and you will automatically drink the potion causing you to change into a monkey. He tells you that once you're inside you should look for his notebook and follow its instructions on crafting antipodal rots. Zur is done, he changes into Gadris again. Inside you see Gadris transforming into Zur again. The entrance is on the lower path next to the stone fence you previously visited. Grab the tincture, and go to the entrance of the Vile Laboratory. Optionally you can talk to Zur for a bit of extra conversation. There will be a stone building, inside, you can find Zur and the tincture. Follow the path behind the fence going up and follow that path north. The second note Transmutation Potion Recipe can be found a little bit more south on a stone fence. The first note Transmutation of Living Creatures is just around a wall near a bookcase guarded by a single zombie. Go over the south bridge leaving the platform. He also explains you can't be teleported inside due to their lack of energy. Luckily, Zur can make a potion that allows you to pass but you need to gather his notes and tincture. Zur will explain that to help, you need to get to a dwarven device that's hidden behind some rubble. When the conversation exits Gadris will transform into Zur, after which you need to start conversation once more. Upon entering conversation, however, it turns out his soul is melted together with a khajiit named Zur's soul in some daedra experiment. On a platform near the Vile Laboratory you'll find a dunmer named Gadris who's seemingly talking to himself. Take the Light of Meridia and leave the laboratory.ĭetailed Walkthrough Two souls in one body.Gather the items and catalyst, and forge the antipodal rods.Squeeze through the rubble and find Gadris' notes.If they remain combined, they will surely die. These two mages share a single body, as their souls were melded at this Vile Laboratory when they arrived in Coldharbour. I met Gadris the Dark Elf and Zur the Khajiit.
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